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14-07-08, 10:58
GDF Soldier


http://www.own-age.co.uk/Picturebox/class_soldier.png This is the GDF's assault class. The GDF Soldier can choose heavy
weapons, such as the N93 General Purpose Machine Gun (GPMG) and N72 LAW
Rocket Launcher. He also carries Fragmentation Grenades and the High
Explosive Charge.



Weapon Assignments


Knife
Machine Pistol (20/80 rounds)
2-handed weapon options
N80 Assault Rifle (40/80 rounds)
N72 Rocket Launcher (10)
N93 GPMG (100/100)
N22 Shotgun (10/20)
Frag Grenades (2)
Arming Tool
H.E. Charges


XP Rewards


Level 1 (20) - Faster Rocket Launcher Lock On. Rockets lock onto targets in less time.
Level 2 (40) - Heavy Weapon Ammo Bonus. Increases initial ammo loadout.
Level 3 (80) - Arm H.E. Charge Faster. Arming rate for H.E. Charges increased.
Level 4 (120) - Faster Heavy Weapons Movement. Movement rate when carrying primary weapon is increased


Quick Tips


When you have to run, switch to the Pistol
It takes approximately 6 seconds to arm an H.E. Charge once planted


GDF Medic


http://www.own-age.co.uk/Picturebox/jolt/class_medic.png The GDF medical specialist provides a support and combat role. He heals
and revives team mates by dispensing health packs and using his
Defibrillator pads. The Medic can air-drop supply stations in the
field, and carries the N80 Assault Rifle or N22 Shotgun.

Weapon Assignments


Knife
Pistol (10/20 rounds)
2-handed weapon choices
ND80 Assault Rifle (40/40 rounds)
N22 Shotgun (10/20 rounds)
Frag Grenades (2)
Defibrillator
Items
MedPacks
Supply Drop Marker for supply crates


XP Rewards


Level 1 (15) - Large Med Pack. Med Packs provide 25 points of health instead of 20
Level 2 (30) - Extra Supply Drop. Medic can drop 2 supply crates instead of 1
Level 3 (60) - Shock Self (Health Boost). Alt Fire with
Defibrillators restores 20 health, which can take you over the max, but
gradually bleeds back down.
Level 4 (120) - Full Health Revive. Revived players come back with 100% health instead of 50%.


Quick Tips


You start out with enough energy to drop 4 Med Packs. Once you've
expended all of your energy, it takes approximately 6 seconds to
generate enough to toss out another Med Pack.
GDF Medics can use the Smoke Marker (6) to airdrop a Supply
Crate, which will allow team mates to top off on health and ammo.
Crates can be destroyed by fire.
Reviving a player will bring the person back to life with 50%
of their health, unlike in W:ET where a revived player will come back
with 60% health.
Unlike W:ET, Medics do not automatically regenerate health
The number of GDF Medics on a team has will increase the rest of the team's maximum health.
GDF Medics are the only class that can neutralize Strogg spawn
hosts (zap them with your Defibrillators). This is a high priority
mission of GDF Medics, especially when the GDF is on offense.


GDF Engineer


http://www.own-age.co.uk/Picturebox/jolt/class_engineer.png The Engineer is a support/defence class, constructing and repairing
vehicles, deployables, and objectives (such as bridges and machinery).
He also deploys and maintains defence turrets, such as the
Anti-Personnel, Anti-Missile and Anti-Vehicle deployables. The Engineer
carries the N80 Assault Rifle or N22 Shotgun and multi-purpose mines.

Weapon Assignments


Knife
Pistol (10/20 rounds)
2-handed weapon choices
N80 Assault Rifle (40/40 rounds)
N22 Shotgun (10/20)
N80 Assault Rifle w/ Grenade Launcher (5 grenades) (upgrade)
Frag Grenades (2)
Tools
Pliers/Disarming Tool
Deployment Tool
Mines


XP Rewards


Level 1 (20) - Grenade Launcher. Unlocks Grenade launcher as a primary weapon option
Level 2 (40) - Faster Repair. Player repairs items at a faster rate
Level 3 (80) - Faster Construct/Disarm. Player Constructs and Disarms at a faster rate
Level 4 (160) - Self Arming Mines. Mines automatically armed when dropped


Quick Tips


It takes approximately 16 seconds per stage of construction.
Defusing planted explosives takes ~6 seconds; if an engineer
is defusing planted explosives, you will see a red progress bar
overlaid on the dyno timer bar.
Once a deployment spot is selected, it will take ~34 seconds before a turret is deployed and operational.
You can drop a mine (unarmed) then toss a Frag Grenade on it
to get some additional bang - very useful for taking out turrets or a
vehicle that is isn't moving.


GDF Field Ops


http://www.own-age.co.uk/Picturebox/jolt/class_field_ops.png The GDF's Fire Support specialist, the Field Ops can deploy Fire
Support guns in the field, and designate targets for them. His
deployables include the Artillery Gun, Guided Rockets and Strategic
Hammer Launcher. He can also call in Air-Strikes and dispenses
ammunition to his squad mates. He carries the N80 Assault Rifle.

Weapon Assignments


Knife
Pistol (10/20 rounds)
2-handed weapon options
N80 Assault Rifle (40/40 rounds)
Scoped N80 Assault Rifle (40/40 rounds)
Frag Grenades (2)
Deployment Tool
Items
Ammo Packs
Airstrike Marker (non-interceptable)
Target Designator


XP Rewards


Level 1 (15) - Scoped Assault Rifle. Unlocks Scoped Assault Rifle as a primary weapon option
Level 2 (30) - Improved Ammo Packs. Ammo Packs provide more ammunition
Level 3 (60) - Faster Targeting Lock-On. Rate of target acquisition increases
Level 4 (120) - Faster Fire Support Recharge. Deployed artillery ready to be fired again in shorter period of time


Quick Tips


Rounds from deployed Artillery Guns, Rocket Artillery, or Hammer
Launchers can be intercepted by Artillery Interceptor Turrets deployed
by Strogg Constructors
Vampire Airstrikes are not interceptable and take approximately 7 seconds from smoke to impact
Only one artillery piece per player can be deployed at any
given time. If the player changes class, any deployed artillery piece
will self-destruct.
Lasing a target takes ~6 seconds of steady lasing, then
artillery rounds will land ~10 seconds afterwards. Rocket artillery
locks on and lands quicker. The Hammer missile is a little slower.
The Artillery Gun fires 10 rounds which land sequentially. The Rocket Artillery drops 6 rounds that land in quicker succession.
Once a deployment spot is selected, it will take ~25-34
seconds, depending on how far into the map you are before the artillery
piece is deployed and operational





GDF Covert Ops


http://www.own-age.co.uk/Picturebox/jolt/class_covert_ops.png The GDF's Covert Operative specialises in stealthy infiltration,
sniping, electronic sabotage and reconnaissance. Covert Ops can use
their Hacking Devices to hack and disable enemy deployables, deploy
Third Eye Cameras to spy on the enemy and relay their locations to his
squad mates. The Covert Ops carries the N38 Sniper Rifle or the scoped
version of the N80 Assault Rifle and Smoke Grenades.

Weapon Assignments


Knife
1-handed weapon options
Pistol (10/20 rounds)
Silenced Pistol (10/20)
Silenced Machine Pistol (20/80 rounds)
2-handed weapon options
Scoped N80 Assault Rifle (40/40)
N38 Sniper Rifle (10/20 rounds)
EMP Grenades (2)
Tools
Hacking Device
Deployment Tool
Items
Third Eye Camera
Smoke Grenades





XP Rewards


Level 1 (15) - Silenced Machine Pistol. Unlocks Machine Pistol as a secondary weapon option
Level 2 (30) - Enhanced Radar. Increased detection range for deployed radar
Level 3 (60) - Faster Hacking. Hack rate is increased
Level 4 (120) - Gain Personal Jammer. Player does not show up on enemies' radar


Quick Tips


There is a delay from the time you select an approved deployment spot to the time your Radar is up and operational.
Don't forget to deploy radar for your team, or if you're indoors, a Third Eye Camera to show enemy positions to your team mates.
When hacking an objective, don't forget to drop a Third Eye Camera.
It will alert you to approaching enemies while you are concentrating on
your Hack mission and gives you a weapon with which to kill Strogg
Constructors coming to mine the Hack objective.
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Technus
15-07-08, 19:46
Great post, especially on quick tips! :0)'